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https://vimeo.com/1002592033

View the SteamVR open early access roadmap here

Required Materials

Software

The below software is required for this guide, except those marked as optional:

Installers for the StretchSense App for SteamVR can be downloaded from the My Account → Software Downloads section of the StretchSense website.

Description

Version

/wiki/spaces/P/pages/494338050
3.2.0-LITE
Steam Desktop Client
latest
SteamVR
2.7.4
StretchSense Driver Add-On for SteamVR (Included with StretchSense App for SteamVR installer)
latest
StretchSense App for SteamVR
0.9.0

Hardware

This guide supports the following hardware options:

Gloves

Image

StretchSense Studio Gloves, Pro Studio for Xsens, Pro Studio.
image-20240213-002626.png

XR Trackers (choose one)

Image

2x Vive Tracker 3.0
image-20240213-234159.png

2x Tundra Tracker (includes 2x SteamVR dongles).
We recommend using a Super Wireless Dongle – Tundra Labs with Tundra trackers as this only requires a single USB port.
image-20240213-234339.png

Tracker Mount

Image

2x StretchSense Studio Optical/Universal Mounts
(if using Tundra or VIVE Tracker 3.0)
Screenshot 2024-02-15 142757.png

VR Headsets (choose one)

Image

Vive Pro
image-20240213-003510.png
Vive Pro 2
image-20240213-003534.png
Valve Index (headset only)
image-20240213-003224.png
Other SteamVR & Valve Base Station 2.0 compatible VR headset.
image-20240213-003845.png

Other Required Hardware

Image

3-4x Valve Index Base Station 2.0
(A minimum of 3 base stations are required for optimal tracking performance)
image-20240213-003347.png

This guide assumes you have already setup your VR headset and you have two SteamVR compatible trackers such as VIVE trackers or tundra trackers and are using the Optical/Universal mount that was shipped with your Studio Gloves.

1. SteamVR Tracker Setup

  1. Follow these instructions to assign the trackers role in SteamVR so they can be detected by the StretchSense Driver.

    Screenshot 2024-08-19 150122.png

    In the Steam VR settings select Manage Trackers (see below)

    Screenshot 2024-05-23 140815.png

    For the Left and Right trackers set the Tracker Role set to HELD IN HAND, then set the Hand value to match the glove you have attached the tracker to. Click Close and also close SteamVR Settings.

    Screenshot 2024-06-15 115550.png

  2. Leave SteamVR running in the background.

2. StretchSense Driver Add-On for SteamVR

  1. Go to SteamVR Settings → Startup / Shutdown → Manage SteamVR Add-Ons

  2. Toggle Open Gloves OFF (if installed)

  3. Run the StretchSense App for SteamVR installer.

  4. Go to SteamVR Settings → Startup / Shutdown → Manage SteamVR Add-Ons

  5. Check stretchsense is toggled ON.

  6. Restart SteamVR

3. Calibrating StretchSense Controller Emulation App

Configuring Hand Engine

  1. Install Hand Engine v3.2.0-Lite

  2. Open Hand Engine and go to Edit → Settings → Open SDK

  3. Make sure Enabled is switched ON (should be ON by default) and that the following settings are toggled ON:

    1. Streaming Ports: 9400

    2. performer/glove/status: ON

    3. animation/rotation: ON

    4. animation/slider/all: ON

    5. animation/capacitances/all: ON

      Screenshot 2024-08-19 150350.png

  4. Ensure Windows Firewall has not blocked the outgoing connections on port 9400. This is used to communicate with the StretchSense Driver for SteamVR.

Configuring StretchSense App for SteamVR

  1. Ensure SteamVR is running.

  2. Launch the StretchSense App for SteamVR.

  3. A message should appear, saying that the connection is successful. If it doesn’t, try restarting your PC, then follow steps 1-3.

Calibrating Glove Data

Prior to training or loading a model you must calibrate the glove. This step is currently required each time you start the StretchSense App for SteamVR, even if you have already calibrated the glove in Hand Engine. These normalize the range of motion that your hand can perform and sets a baseline for any trained button models.

Always calibrate and train with the trackers mounted to your gloves. This ensures the calibration accurately reflects the additional weight and pull from the mount and trackers.

  1. Click the left hand Calibrate button.

    Screenshot 2024-08-26 163209.png

  2. Move your hand to make the following gestures before the timer runs out. You may need to practice this a few times.

Example Side

Example Front

Gesture

Description

Image (66).jpegImage (67).jpeg

Paddle

Start with this pose. Keep fingers together and straight.

Image (70).jpegImage (71).jpeg

Reach

Splay your fingers outwards to spread them evenly. Reach as far as is comfortable.

Image (68).jpegImage (69).jpeg

Reach + Thumb Curl

Splay your fingers, similar to the Reace pose. Pull your thumb in towards the center of your palm, keeping it close to the palm surface.

Image (73).jpegImage (72).jpeg

Fist

Curl your fingers in to make a fist, keeping them tight against your palm, but don’t squeeze too hard. Curl your thumb over the middle of your index finger.

  1. Repeat for the right hand.

  2. When calibration is complete for both hands, the training and button testing columns will be visible:

    Screenshot 2024-08-26 164524.png

Mounting the Trackers

Use the universal mount and position the trackers to mirror one another as pictured. Other 3D printed mounts that put the trackers in a similar position and orientation will also work.

Additional tracker mounts will be selectable in the near future.

Tundra Tracker Mounting

  1. For Tundra, mount on a diagonal with the tracker USB ports pointing towards the USB port on the glove.

Left Hand

Right Hand

Image (28).jpegImage (27).jpeg
  1. In the StretchSense App for SteamVR, select Tundra from the tracker list, then restart SteamVR when prompted to automatically update the tracker offsets in the StretchSense Driver Add-On for SteamVR.

    Screenshot 2024-08-19 155932.png

VIVE Tracker 3.0 Mounting

  1. For HTC Vive Tracker 3.0, mount with the status led pointing away from the fingers.

image-20240726-014046.png
  1. In the StretchSense App for SteamVR, select Vive from the tracker list, then restart SteamVR when prompted to automatically update the tracker offsets in the StretchSense Driver Add-On for SteamVR.

    Screenshot 2024-08-19 155948.png

Training a Controller Model in StretchSense App for SteamVR

For stability, we recommend training locomotion / joystick controls only on your left hand.

Always calibrate and train with the trackers mounted to your gloves. This ensures the calibration accurately reflects the additional weight and pull from the mount and trackers.

Training a New Model

After training a few gestures, we recommend saving incremental numbered versions of your model, in case you make a mistake and need to roll back. Good points to save a model are:

  • After initial idle binding.

  • After binding the Grab and LT/RT buttons.

  • After binding the Menu button.

  • After binding the A and B buttons.

  • After binding the 4 Up/Down/Left/Right directional buttons.

  • After binding multi-button gestures.

  • After fully training gestures for a single hand.

  1. Calibrate the Left-Hand Controller and Right-Hand Controllers as described in calibrating glove data.

  2. On a freshly calibrated left hand controller model, for each button on the list click Capture and perform the gestures listed under Training a Controller Model for Interaction.

    Screenshot 2024-10-24 100103.png

Tuning a Previously Trained Model

Models trained between different versions of the StretchSense App for SteamVR may fail to load, so you may have to train these again from scratch.

From v0.9.0 and later, when starting the StretchSense App for SteamVR your previously loaded model will automatically load on startup.

  1. Perform glove calibration for both hands.

  2. Click Load Model and select a left-hand model using the file browser.

  3. Click Tune next to the button to capture an updated gesture. This will add more training data to the original capture to improve the button’s gesture detection and the original training data will be retained.

    Screenshot 2024-10-24 100128.png

  4. Repeat for the right-hand.

You can refine and improve a trained model over a few SteamVR sessions by taking the Studio Gloves off, recalibrating in the StretchSense App for SteamVR, then loading the model and checking for flickering between detected buttons. Make any adjustments by using the Tune button over existing button gestures or use the idle pose to refine the “sweet spot” for each button. Eventually you’ll get a robust model that works consistently for your hand.

Training a Controller Model for Locomotion & Joystick Controls

We recommend configuring your in-game controls to perform forwards/backwards movement on the left hand up/down stick direction and have the left/right movement of stick control strafing. You will have greater precision by using your entire body to turn in game while using StretchSense gloves but can optionally train the left or right joystick direction on your right hand if you don’t want to physically turn or prefer to play seated.

From v0.9.0 of the StretchSense App for SteamVR, training grab + joystick directions are supported. This allows more buttons to be trained while also allowing the joystick to be used on the same hand.

Pose

Name

Description

d-idle.png

Idle

Make the horns gesture, then move your thumb straight up. This represents the centered position of joystick.

d-up.png

Up

Make the horns gesture 🤘 with your thumb forward, parallel to your index finger. This is the most important gesture to have reliable as this is used for the forward direction in smooth locomotion or teleportation in SteamVR Home. Since you will make this gesture a lot, it should be comfortable to perform.

d-left.png

Left

Make the horns gesture 🤘 with your thumb pulled towards the left side of your hand, away from your palm.

The gesture must be mirrored if you are training your right hand, so make the gesture for the right direction instead.

Many games use the right hand’s left/right joystick direction to control smooth turning. We recommend leaving this untrained on the right hand to avoid accidental rotation movement and instead turn your physical body.

d-right.png

Right

Make the horns gesture 🤘 with your thumb pulled towards the right side of your hand, towards your palm.

The gesture must be mirrored if you are training your right hand, so make the gesture for the left direction instead

Many games use the right hand’s left/right joystick direction to control smooth turning. We recommend leaving this untrained on the right hand to avoid accidental rotation movement and instead turn your physical body.

d-down.png

Down

Make the horns gesture 🤘 with your thumb curled in, with your knuckle arching up and the tip pressing towards middle of your middle finger. This direction is not used often as it is a fatiguing pose for the thumb.

interact-idle.png

Idle

Create an additional idle pose. Make a relaxed pose as pictured and move your fingers between being fully extended to a slightly relaxed curled pose. This represents no buttons being pressed.

Training a Controller Model for Interaction

For object interaction using controller buttons, only a subset of gestures is required.

From v0.9.0 of the StretchSense App for SteamVR, the following gestures can be trained on either hand if you also train multi-button gestures afterwards.

In addition to the below gestures, train multi-button gestures to avoid dropping held objects in VR while moving or activating the objects.

  1. Train the below interaction gestures:

Pose

Name

Description

interact-idle.png

Idle

Make a relaxed pose and move your fingers between being fully extended to a slightly relaxed curled pose. This represents no buttons being pressed.

grab.png

Grab

Make a finger gun pose with your thumb pointing upwards and your middle, ring and little fingers curled.

trigger.png

LT/RT

Point gesture with thumb pointing upwards. Fully curl in your index finger, as if you were pulling a real trigger.

menu.png

Menu

Touch your little finger to your thumb, with your thumb resting on the middle part of your little finger. Keep your other fingers extended. This gesture activates the SteamVR Dashboard. Train it so it can be pressed accurately. You may need to go back and train the idle pose again to stop it accidentally triggering.

SteamVR controller bindings for SteamVR Dashboard can be adjusted to change the system/menu button to long press to avoid accidental activation. You can also bind the power button of your Vive 3.0 or Tundra Tracker to be the system/menu button in your SteamVR Dashboard controller bindings within the SteamVR Settings → Controllers menu.

primary-a.png

A Button / Primary Button

Touch your middle finger to your thumb, with your thumb resting on the middle part of your middle finger. Keep your other fingers extended.

secondary-b.png

B Button / Secondary Button

Touch your ring finger to your thumb, with your thumb resting on the middle part of your ring finger. Keep your other fingers extended.

You may need to repeat the Idle pose to compensate for any outlying data introduced with the other buttons. This is less common in v0.9.0 of the StretchSense App for SteamVR and later.

Training Multi-Button Gestures

After training the base set of gestures from the previous tables, you can train button combinations to allow buttons to be pressed at the same time (e.g. Grab + Trigger, Grab + Up, Grab + Down, or A + B).

It can take up to 30-45 minutes to train and tune a model with multi-button gestures, especially if joystick directional inputs are also trained. Be sure to test inside a SteamVR game as your train the model for maximum responsiveness.

Be sure to use the grab button to refine the activation range after training this list of multi-button gestures.

Before training these gestures, remember to save a backup copy of your model in case you need to roll back.

Pose

Name

Description

trigger.png

Grab + LT/RT

Point gesture with thumb pointing upwards and make the grab gesture. Fully curl in your index finger, as if you were pulling a real trigger. This allows held tools and objects like pistols to be fired/activated while held.

Avoid squeezing your index finger too hard as it will make it harder to repeat the gesture.

Image - 2024-10-24T104855.454.jpeg

Grab + A Buttons

Make the grab gesture and touch your thumb to your middle finger, with your thumb resting on the middle part of your middle finger.

Some SteamVR games may use this to activate a function on a held object (e.g. using a health syringe)

If you also train grab + directional buttons together the down and left/right directions may intersect with this gesture, causing accidental activations. You will need to fine tune the directional controls to avoid this. Alternately don’t train grab + direction buttons if you also want to press A/B at the same time.

Image - 2024-10-24T104849.964.jpeg

Grab + B Buttons

Make the grab gesture and touch your thumb to your ring finger, with your thumb resting on the middle part of your ring finger.

Some SteamVR games may use this to activate a function on a held object (e.g. ejecting a gun magazine)

If you also train grab + directional buttons together the down and left/right directions may intersect with this gesture, causing accidental activations. You will need to fine tune the directional controls to avoid this. Alternately don’t train grab + direction buttons if you also want to press A/B at the same time.

grab.png

Grab

Tune an additional grab pose after you have set the above button combinations. This represents no buttons being activated and will refine the range of the other combos on this list.

Image - 2024-10-24T104844.562.jpeg

A+ B Buttons

Touch your middle and ring fingers to your thumb, with your thumb resting on the middle parts of both your middle and ring fingers. Keep your index and little finger extended.

This gesture is unlikely to be used in SteamVR games.

Optional Multi-Button Gestures

Additional multi-button gestures are supported, such as the following, but these are experimental. Training these will significantly increase your training time and run the risk of making your trained model unusable. Make sure to save a backup copy of your model first!

  • Trigger + A - Unlikely to be used

  • Trigger + B - Unlikely to be used

  • Trigger + Menu - Unlikely to be used

  • Grab + Menu - Unlikely to be used and hard to perform on the Studio Glove due to the sensor layout.

  • Grab + Trigger + A - Make an index finger pointing gesture with your thumb touching the middle of your middle finger.

  • Grab + Trigger + B - Make an index finger pointing gesture with your thumb touching the middle of your ring finger.

  • Grab + Trigger + A + B - Make a closed fist gesture while training this gesture.

  • Grab + Trigger + Up/Right/Down/Left - This will likely interfere with previously trained base A / B button gestures.

Training Grab and Joystick Directions

In v0.9.0 and onwards of the StretchSense App for SteamVR, holding the grab button and joystick directional movement is supported. Some SteamVR games like Boneworks/Bonelab and frameworks like the Unity XR Interaction Toolkit require you to hold the grab button to carry or move objects using near manipulation mode. If you also want to perform smooth locomotion at the same time while holding these, you will need to train the below gestures in addition to the regular joystick directions.

The Grab + A or B gestures may intersect with this gesture, causing accidental activations. You will need to fine tune the Grab + directional control gestures to avoid this.

Pose

Name

Description

grab.png

Grab

This acts as the idle pose for the Grab + other button combination gestures. Make a finger gun pose with your thumb pointing upwards and your middle, ring and little fingers curled.

Image - 2024-10-24T104908.781.jpeg

Up

Make the grab gesture and hold your thumb forward, parallel to your index finger. This is the most important gesture to have reliable as this is used for the forward direction in smooth locomotion or teleportation in SteamVR Home. Since you will make this gesture a lot, it should be comfortable to perform.

Image - 2024-10-24T104900.164.jpeg

Left

Make the grab gesture with your thumb pulled towards the left side of your hand, away from your palm.

The gesture must be mirrored if you are training your right hand, so make the gesture for the right direction instead.

Many games use the right hand’s left/right joystick direction to control smooth turning. We recommend leaving this untrained on the right hand to avoid accidental rotation movement while holding objects or activating Grab + A or B at the same time.

Image - 2024-10-24T104904.643.jpeg

Right

Make the grab gesture with your thumb pulled towards the right side of your hand, towards your palm.

The gesture must be mirrored if you are training your right hand, so make the gesture for the left direction instead

Many games use the right hand’s left/right joystick direction to control smooth turning. We recommend leaving this untrained on the right hand to avoid accidental rotation movement while holding objects or activating Grab + A or B at the same time.

Image - 2024-10-24T104914.714.jpeg

Down

Make the grab gesture with your thumb curled in, with your knuckle arching up and the tip pressing towards middle of your middle finger. This direction is not used often as it is a fatiguing pose for the thumb.

This gesture may interfere with Grab + A if trained on the same hand, so fine tuning both gestures is required.

grab.png

Grab

Tune an additional grab pose. This represents no stick directions being activated and will refine the range of the other combos on this list.

Exporting a Model

Once you have trained a model for a hand:

  1. Click Export Model

  2. For each hand you will be prompted to select a location on disk to save the current model for that hand as a DAT file.

  3. Give the model a descriptive name (e.g Left Hand D-Pad Trigger) to help remember what buttons the model is trained on when loading it next time.

Save numbered or descriptive versions of these if you need to roll back to a previous model.

You can save and load models optimized for different SteamVR games and SteamVR controller binding profiles. Keep these organized in different folders under C:\Users\USERNAME\AppData\LocalLow\StretchSense\SteamVR App

5. Running SteamVR Games

  1. Start SteamVR and wait for the SteamVR status window to appear. The two StretchSense logos will appear when the StretchSense Driver Add-On has loaded:

    Screenshot 2024-08-19 144730.png

  2. Open the Companion App.

  3. Perform the calibration for both hands.

    Screenshot 2024-08-26 163209.png

  4. Click Load Model to load a compatible model from disk for your game and the correct settings will be automatically applied.

  5. Check the buttons on screen highlight white when making the appropriate gesture.

    Screenshot 2024-08-26 164028.png

  6. Turn on your Tundra or Vive Trackers.

  7. Check the gloves are detected in the SteamVR status window, indicated by two filled StretchSense logos.

    Screenshot 2024-08-19 144758.png

  8. Start your SteamVR compatible game.

  9. Check your in-game hands track correctly.

If you need to restart SteamVR during your play session, click the Reset Connections button in the SteamVR App. Re-connections to Hand Engine are automatic if you need to restart Hand Engine for any reason (make sure to select the gloves in Hand Engine again when you restart).

Screenshot 2024-08-26 164028.png

Validate SteamVR is receiving emulated controller button presses by going to SteamVR → Settings → Controllers → Test Controller

Screenshot 2024-06-24 103347.png

Changelog

Version

Publish Date (YYYY/MM/DD)

Add multi-button model training instructions for v0.9.0 of the StretchSense App for SteamVR

v1.1.0

2024/10/24

Add onboarding video and link to roadmap.

v1.0.1

2024/09/17

Initial version.

v1.0.0

2024/08/26

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