StretchSense SteamVR Boneworks Guide
Required Materials
Software
The below software is required for this guide, except those marked as optional:
Installers for the StretchSense SteamVR App can be downloaded from the My Account → Software Downloads section of the StretchSense website.
Description | Version |
---|---|
Hand Engine | 3.2.0-LITE |
Steam Desktop Client | latest |
SteamVR | 2.7.4 |
StretchSense Driver Add-On for SteamVR (Included with StretchSense SteamVR App installer) | latest |
StretchSense SteamVR App | 0.6.0 |
Boneworks (Steam Store) | latest |
General Notes
Boneworks is a physics driven game so any action like holding an object or surface is subject to break forces. These will override any hand states, including whether or not you are currently holding an object.
We have not tested the entirety of the game using these bindings so it may be possible that certain parts of the game are impassable without future improvements to the StretchSense SteamVR App.
SteamVR Controller Profile
In Windows, unzip and place the profile json in
%USERPROFILE%\Documents\steamvr\input
:
Open SteamVR Settings → Controllers → Manage Controller Bindings → VRChat → Active Controller: Index Controller → Active Controller Binding: Custom, select the
StretchSense BONEWORKS configuration for Index Controller
.
Controller Profile Default Binding
Boneworks Gestures
We recommend training these standard gestures in the StretchSense SteamVR app.
The following binding changes will help stop accidental activations:
Right Joystick - Remove the Position binding so the right hand doesn’t turn left/right if you have trained these buttons on the right hand in the StretchSense SteamVR App.
Left/Right Grip - Remove the Single binding for the grip buttons. Add a Use as Toggle Button binding and bind to on Touch instead. This will allow objects to be held and activated at the same time in v0.6.0 of the StretchSense SteamVR App.
Left Hand
Pose | Button Name | Action | Type | Description |
---|---|---|---|---|
Idle |
|
| Make the horns gesture, then move your thumb straight up. This represents the centered position of joystick. | |
Up | Walk Forward | Scalar Y: 1.0 * | Make the horns gesture with your thumb forward, parallel to your index finger. | |
Left | Strafe Left | Scalar X: -1.0 * | Make the horns gesture with your thumb pulled towards the left side of your hand, away from your palm. | |
Right | Strafe Right | Scalar X: 1.0 * | Make the horns gesture with your thumb pulled towards the right side of your hand, towards your palm. | |
Down | Walk Backward | Scalar X: -1.0 * | Make the horns gesture with your thumb curled in, with your knuckle arching up and the tip pressing towards middle of your middle finger. This direction is not used often as it is a fatiguing pose for the thumb. | |
Grip | GripClick | Toggle | Make a finger gun pose with your thumb pointing upwards and your middle, ring and little fingers curled. | |
LT | TriggerClick | Scalar: 1.0 * | Point gesture with thumb pointing upwards. Fully curl in your index finger, as if you were pulling a real trigger. | |
A Button | AClick | Single | Touch your middle finger to your thumb, with your thumb resting on the middle part of your middle finger. Keep your other fingers extended. | |
B Button | BClick | LONG PRESS | Touch your ring finger to your thumb, with your thumb resting on the middle part of your ring finger. Keep your other fingers extended. |
Right Hand
The right hand is used for interaction and selecting UI elements with a laser pointer.
Pose | Button Name | Action | Type | Description |
---|---|---|---|---|
Idle |
|
| Make a relaxed pose and move your fingers between being fully extended to a slightly relaxed curled pose. This represents no buttons being pressed. | |
Grip | GripClick | Toggle | Make a finger gun pose with your thumb pointing upwards and your middle, ring and little fingers curled. | |
RT | TriggerClick | Scalar: 1.0 * | Point gesture with thumb pointing upwards. Fully curl in your index finger, as if you were pulling a real trigger. | |
Menu | Toggle SteamVR Dashboard | LONG PRESS | Touch your little finger to your thumb, with your thumb resting on the middle part of your little finger. Keep your other fingers extended. This gesture activates the SteamVR Dashboard. Train it so it can be pressed accurately. You may need to go back and train the idle pose again to stop it accidentally triggering. | |
A Button | AClick | Single | Touch your middle finger to your thumb, with your thumb resting on the middle part of your middle finger. Keep your other fingers extended. | |
B Button | BClick | LONG PRESS | Touch your ring finger to your thumb, with your thumb resting on the middle part of your ring finger. Keep your other fingers extended. |
Boneworks Hand Skeleton
The hand model used in Boneworks is driven by SteamVR button combinations, so movements of your physical hand won’t be represented accurately. v0.6.0 of the StretchSense SteamVR App doesn’t currently support emulation of capacitive touch buttons at this time which restricts the visual animation and movement of both hands.
Changelog | Version | Publish Date (YYYY/MM/DD) |
---|---|---|
Initial version. | v1.0.0 | 2024/08/26 |