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StretchSense SteamVR Boneworks Guide

StretchSense SteamVR Boneworks Guide

Required Materials

Software

The below software is required for this guide, except those marked as optional:

Installers for the StretchSense SteamVR App can be downloaded from the My Account → Software Downloads section of the StretchSense website.

Description

Version

Description

Version

Hand Engine
3.2.0-LITE
Steam Desktop Client
latest
SteamVR
2.7.4
StretchSense Driver Add-On for SteamVR (Included with StretchSense SteamVR App installer)
latest
StretchSense SteamVR App
0.6.0
Boneworks (Steam Store)
latest

General Notes

Boneworks is a physics driven game so any action like holding an object or surface is subject to break forces. These will override any hand states, including whether or not you are currently holding an object.

We have not tested the entirety of the game using these bindings so it may be possible that certain parts of the game are impassable without future improvements to the StretchSense SteamVR App.

SteamVR Controller Profile

  1. In Windows, unzip and place the profile json in %USERPROFILE%\Documents\steamvr\input:

  2. Open SteamVR Settings → Controllers → Manage Controller Bindings → VRChat → Active Controller: Index Controller → Active Controller Binding: Custom, select the StretchSense BONEWORKS configuration for Index Controller.

Controller Profile Default Binding

Screenshot 2024-08-26 155332.png
Screenshot 2024-08-26 155358.png

Boneworks Gestures

We recommend training these standard gestures in the StretchSense SteamVR app.

The following binding changes will help stop accidental activations:

  • Right Joystick - Remove the Position binding so the right hand doesn’t turn left/right if you have trained these buttons on the right hand in the StretchSense SteamVR App.

  • Left/Right Grip - Remove the Single binding for the grip buttons. Add a Use as Toggle Button binding and bind to on Touch instead. This will allow objects to be held and activated at the same time in v0.6.0 of the StretchSense SteamVR App.

Left Hand

  • As of StretchSense SteamVR App v0.6.0 only values of 1.0 are outputted for emulated triggers and joysticks.

Pose

Button Name

Action

Type

Description

Pose

Button Name

Action

Type

Description

d-idle.png

Idle

 

 

Make the horns gesture, then move your thumb straight up. This represents the centered position of joystick.
d-up.png

Up

Walk Forward

status:Scalar Y: 1.0 *

Make the horns gesture with your thumb forward, parallel to your index finger.
d-left.png

Left

Strafe Left

status:Scalar X: -1.0 *

Make the horns gesture with your thumb pulled towards the left side of your hand, away from your palm.
d-right.png

Right

Strafe Right

status:Scalar X: 1.0 *

Make the horns gesture with your thumb pulled towards the right side of your hand, towards your palm.
d-down.png

Down

Walk Backward

status:Scalar X: -1.0 *

Make the horns gesture with your thumb curled in, with your knuckle arching up and the tip pressing towards middle of your middle finger. This direction is not used often as it is a fatiguing pose for the thumb.
grab.png

Grip

GripClick

status:Toggle

Make a finger gun pose with your thumb pointing upwards and your middle, ring and little fingers curled.
Don’t squeeze too hard to avoid overdriving the glove sensors.
Set this to “Use As Toggle Button” to hold object in hand and activate them using LT.
Practice using the grip button in toggle mode when climbing walls or up other climbable surfaces. It can take some getting used to.
trigger.png

LT

TriggerClick

status:Scalar: 1.0 *

Point gesture with thumb pointing upwards. Fully curl in your index finger, as if you were pulling a real trigger.
Avoid squeezing your index finger too hard as it will make it harder to repeat the gesture.
Set this to “Use As Trigger” to activate held objects or click UI elements.
primary-a.png

A Button

AClick

status:Single

Touch your middle finger to your thumb, with your thumb resting on the middle part of your middle finger. Keep your other fingers extended.
This button activates slow-motion.
secondary-b.png

B Button

BClick

status:LONG PRESS

Touch your ring finger to your thumb, with your thumb resting on the middle part of your ring finger. Keep your other fingers extended.
Hold this gesture to toggle the Boneworks quick menu on/off
Use this button to manage inventory slots.

Right Hand

The right hand is used for interaction and selecting UI elements with a laser pointer.

Avoid training joystick directions on the right hand as the default left/right joystick behavior is to activate turning. Instead use your physical body to turn when moving in VRChat. Your head look direction with control the forward direction you will travel during smooth locomotion.

  • As of StretchSense SteamVR App v0.6.0 only values of 1.0 are outputted for emulated triggers and joysticks.

Pose

Button Name

Action

Type

Description

Pose

Button Name

Action

Type

Description

interact-idle.png

Idle

 

 

Make a relaxed pose and move your fingers between being fully extended to a slightly relaxed curled pose. This represents no buttons being pressed.
grab.png

Grip

GripClick

status:Toggle

Make a finger gun pose with your thumb pointing upwards and your middle, ring and little fingers curled.
Don’t squeeze too hard to avoid overdriving the glove sensors.
Set this to “Use As Toggle Button” to hold object in hand and activate them using LT.
Practice using the grip button in toggle mode when climbing walls or up other climbable surfaces. It can take some getting used to.
trigger.png

RT

TriggerClick

status:Scalar: 1.0 *

Point gesture with thumb pointing upwards. Fully curl in your index finger, as if you were pulling a real trigger.
Avoid squeezing your index finger too hard as it will make it harder to repeat the gesture.
Set this to “Use As Trigger” to activate held objects or click UI elements.
menu.png

Menu

Toggle SteamVR Dashboard

status:LONG PRESS

Touch your little finger to your thumb, with your thumb resting on the middle part of your little finger. Keep your other fingers extended. This gesture activates the SteamVR Dashboard. Train it so it can be pressed accurately. You may need to go back and train the idle pose again to stop it accidentally triggering.
Bind this button in the SteamVR Dashboard Controller Bindings to avoid accidentally activating it.
primary-a.png

A Button

AClick

status:Single

Touch your middle finger to your thumb, with your thumb resting on the middle part of your middle finger. Keep your other fingers extended.
This button activates slow-motion.
secondary-b.png

B Button

BClick

status:LONG PRESS

Touch your ring finger to your thumb, with your thumb resting on the middle part of your ring finger. Keep your other fingers extended.
Hold this gesture to toggle the Boneworks quick menu on/off
Use this button to manage inventory slots.

Boneworks Hand Skeleton

The hand model used in Boneworks is driven by SteamVR button combinations, so movements of your physical hand won’t be represented accurately. v0.6.0 of the StretchSense SteamVR App doesn’t currently support emulation of capacitive touch buttons at this time which restricts the visual animation and movement of both hands.

 

Changelog

Version

Publish Date (YYYY/MM/DD)

Changelog

Version

Publish Date (YYYY/MM/DD)

Initial version.

v1.0.0

2024/08/26